# Geometry Nodes Architecture (Walls,doors,windows)

**URL:** <https://blenderartists.org/t/geometry-nodes-architecture-walls-doors-windows/1381631>\
**Category:** Works in Progress\
**Tags:** architecture, geometry-nodes\
**Created:** [May 24, 2022, 12:40am UTC](https://blenderartists.org/t/geometry-nodes-architecture-walls-doors-windows/1381631 "2022-05-24T00:40:54Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![john\_hamilton](https://blenderartists.org/user_avatar/blenderartists.org/john_hamilton/32/444424_2.png) [@john\_hamilton](https://blenderartists.org/u/john_hamilton)\
**Post date:** [May 24, 2022, 12:40am UTC](https://blenderartists.org/t/geometry-nodes-architecture-walls-doors-windows/1381631/1 "2022-05-24T00:40:54Z")

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A node setup that allows me to generate the inside of buildings very easy, including walls, doors and windows.

no mesh boolean i wanted clean topology, It tries to auto assign wall materials between internal and external (kinda works but still needs some improvements)

Windows and doors a created by assigning a vertex to a doors or windows vertex group

**Base Mesh**

 ![HouseGenBaseMesh](https://blenderartists.org/uploads/default/original/4X/c/8/0/c8010cd9f68a0ea6a6318537a2aada07b31bfa34.png)

**Generated mesh**

 ![HouseGenMesh.PNG](https://blenderartists.org/uploads/default/original/4X/3/5/9/359442d66f2adc765e3f13048ed57adce5b65815.jpeg)

**Showcase**  
 ![HouseGenShowcase](https://blenderartists.org/uploads/default/original/4X/8/3/0/8305a80be6853a3fce939fda37dc2266a0e12b1e.gif)

**clean topology**  
 ![blender_NKllie8EyS](https://blenderartists.org/uploads/default/original/4X/1/1/f/11fa38ca7ab30446e97f25a0a6fdefa190ce4f8d.gif)

**Node Layout**

 ![blender_4j0to2uz3o](https://blenderartists.org/uploads/default/original/4X/4/6/5/465dc24d428ee2993c1b58fabf009ace33c2f445.png)

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**Author:** ![joseph](https://blenderartists.org/user_avatar/blenderartists.org/joseph/32/1433056_2.png) [@joseph](https://blenderartists.org/u/joseph)\
**Post date:** [May 24, 2022, 1:39am UTC](https://blenderartists.org/t/geometry-nodes-architecture-walls-doors-windows/1381631/2 "2022-05-24T01:39:59Z")

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Nice work! I love that clean topology. I’d love to see a higher-res version of the nodes 🙂

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**Author:** ![Snoka](https://blenderartists.org/user_avatar/blenderartists.org/snoka/32/1265366_2.png) [@Snoka](https://blenderartists.org/u/Snoka)\
**Post date:** [June 8, 2022, 5:53am UTC](https://blenderartists.org/t/geometry-nodes-architecture-walls-doors-windows/1381631/3 "2022-06-08T05:53:18Z")

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Very nice. That node screenshot is a tease. 🔍 👀

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**Author:** ![Bernardo](https://blenderartists.org/user_avatar/blenderartists.org/bernardo/32/1089686_2.png) [@Bernardo](https://blenderartists.org/u/Bernardo)\
**Post date:** [June 8, 2022, 6:38am UTC](https://blenderartists.org/t/geometry-nodes-architecture-walls-doors-windows/1381631/4 "2022-06-08T06:38:08Z")

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that’s really cool! I second the desire to have a better peak at the noodles! 🙂

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**Author:** ![john\_hamilton](https://blenderartists.org/user_avatar/blenderartists.org/john_hamilton/32/444424_2.png) [@john\_hamilton](https://blenderartists.org/u/john_hamilton)\
**Post date:** [June 28, 2022, 11:52am UTC](https://blenderartists.org/t/geometry-nodes-architecture-walls-doors-windows/1381631/5 "2022-06-28T11:52:37Z")

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Here have the blend file.

[https://drive.google.com/file/d/1qdhd8ne7EARuLnF3q72hbAs0jJWoBzp2/view?usp=sharing](https://drive.google.com/file/d/1qdhd8ne7EARuLnF3q72hbAs0jJWoBzp2/view?usp=sharing)
