Geometry Nodes Development Discussion

Last of 3.5 patches.

  • Curves: move edit mode out of experimental. The new curves got its own edit mode. It currently supports basic selection, transform, and deletion tools. According to the commit notes, “more functionality of the old curve edit mode will be ported over in future releases”. Even at this stage I find it pretty useful as a aid of hair sculpt, because selection between them are synced.
  • Geometry Nodes: Operator to wrap a modifier’s node group. Wrap a modifier-level node group into a sublevel node group inside the editor with all inputs and outputs intact.

From this:


To this:


3.6 got a nice QoL patch.

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