Hey guys, anyone help?
I want to scal the planes keeping the X value equal. Just like in the picture.
It didn’t work with normals.
I tried and finally succeeded, but it turned out like spaghetti. I think there is an easier way.
Check this node-group:
Good luck
Simpler but harder solution would be to calculate vertex angle from its neighbor vertices (using face corners) and use it to scale the directional vector.
The limitation with this setup that it only works on faces that are not connected
Also thanks to @zeroskilz for showing the better scaling formula
face_offset.blend (118.4 KB)