Geometry nodes exploration: Human rig deformation

That’s really cool ! well done !!!
Can you share a bit of the theory behind the process ? I’m wondering if it’s possible to use the same technique for other use cases.
I’m working on a procedural flower, do you think it would be possible to prevent petals from intersecting using a similar method ?
I’m very curious about how this work !

The results are really great and natural !

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