# Geometry Nodes - Extrude - how to keep original face?

**URL:** <https://blenderartists.org/t/geometry-nodes-extrude-how-to-keep-original-face/1387381>\
**Category:** Modeling\
**Created:** [June 23, 2022, 10:26am UTC](https://blenderartists.org/t/geometry-nodes-extrude-how-to-keep-original-face/1387381 "2022-06-23T10:26:00Z")\
**Posts on this page:** 1\
**Showing post:** 15

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**Author:** ![example.sk](https://blenderartists.org/user_avatar/blenderartists.org/example.sk/32/611148_2.png) [@example.sk](https://blenderartists.org/u/example.sk)\
**Post date:** [June 23, 2022, 7:02pm UTC](https://blenderartists.org/t/geometry-nodes-extrude-how-to-keep-original-face/1387381/15 "2022-06-23T19:02:10Z")

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Btw, how are you doing inset? All I can find is this and the solution is absolutely insane

> [@Geometry nodes: Is there a way to inset faces?](https://blenderartists.org/t/geometry-nodes-is-there-a-way-to-inset-faces/1345320/4):
>
> You can check my node group that evenly offsets edges

…or this

> **[Offset Geometry Node](https://blendermarket.com/products/offsetinset-geometry-node)**
>
> Blender 3.1 Geometry Node Group that allows you to Offset Multiple 2D Shapes.

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