Geometry Nodes for Architectural Design

As an architect used to using node-based procedural workflows, I am quite happy to explore what we can do with Geometry Nodes. Also, really curious how others may be using geometry nodes for architecture.

Here is the first example - deformed cube with remesh modifier, and instancing based on normals.


Donno if this counts as architecture… :man_shrugging::
…used the more limited geometry nodes of 2.92 to make the parkour “playground” featured in this weekend’s challenge. Could get pretty interesting shapes very quickly.

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