Geometry Nodes for Manipulating the shape of animal sclaes

Hello everybody,
I am currently working on a way to cover a model with scales in a modular way. Therefore I’m using a triangulated mesh, where every vertex gets replaced by a Scale. So far, everything works quite nicely, but to take it to the next level, I need a way to deform the scales according to the average angle the edges are connecting with it, and secondly a way to scale the scales according to the average length of these edges. Unfortunately, I can’t figure out a way to access the needed data (the edges connected to the vertex) but I thought the should be a way to do so.

I hope there is someone able to help me :blush:

Thanks in advance


I dont have an answer, but I wonder what you plan to use to “comb” those scales (give them orientation relatively to surface tangent)