Geometry nodes: Global Menu switch option doesn't work?

Imagine using a group node with only outputs, think of it as a global values for every modifier inside the file. So you have to change certain values only once per file.

So far, everything was working well this way, but now I realized I might be doing it wrong with Menu switch. Can it’s output be defined without UI input panel on the right?

global_settings_menu_switch.blend (1.3 MB)

I may be wrong, but it doesn’t seem to be possible to output a Menu at all. Even if it’s not connected to anything, it complains about using menu “multiple times” :person_shrugging:

I think, you can use it to drive Index Switches instead to the same effect:

Yes, until now, I was using index this exact way, that’s because I created this system before Menu switch was a thing. :slight_smile: Since I’ve got to reworking this now, I figured I’d try Menu switch instead, but couldn’t shake a feeling I just might be doing wrong somehow.

Thanks for the peer check! :slight_smile:

Well, by combining Menu and Index this way, we can at least give our options meaningful names, so that’s already better than just Index Switch, imho.

Also, if you wrap a menu switch into it’s own Node Group, you can get it to show these cool new buttons instead of a dropdown (by checking “Expanded” option):