Hello dears,
i’m trying to set a GN to transform a mesh in a skeleton of beams, but I cannot find the way to regulate the height basing on rules, for ex. using the lenght of the single edges to regulate the height of the beams.
well, that would just be feeding your quadrilateral with some math nodes. when you say 1/5 of the length of the edges, do you mean the edge that you’re wanting to adjust, so those long edges would be 1/5 as wide as they are long? what about the other dimension (right now you have a .1)? should that also be 1/5 as they are long? and is this for all edges?
if it is for all edges, you need to seperate which curves get which profile. is the originating box always lined up with xyz axis? (and then .later. perhaps rotated?)
unfortunately there’s no super simple “one way” answer for the solution… the solution will vary based on your answers given.
i really gotta learn that vector math … my approach probably would have been split each edge on it’s own, get length set the mesh, and the join the 12 curve/meshes back together.
I want to study and better understand the vector math too, and this is a good base from where to start.
I’ll dedicate a good part of my freetime on it in the next days