Is there a way to apply Transform node twice in a row and maintaining the original pivot point? I’m attaching a simplified example of the issue. Once there is a second transform node on a geometry, the pivot point gets reset to 0,0,0.
Any tips will be super helpful!
When rotating with the first node, everything is fine:
Oh, I think you can’t imagine how exciting it is to get finally some advice on this and the information about the order of operations, this I haven’t thought would be fixed, but it makes sense. Thank you! I will test it
Apologies, had a closer look at what you are attempting and in your case it would be a lot more convenient to make an instance and use the Geometry to Instance node, like so:
… since Rotate Instance has a Local Space setting, everything becomes simpler (Order matters less… can put Set Position after Rotate Instance and it will still work the same).