Hi
I am using normal capture attribute in geometry nodes to use in the shader. However, if I apply the geometry node and add a Data Transfer modifier, I am getting a slightly different (better) shader look. Can someone help to understand why the difference?
In the screenshots below, the middle object is using geometry nodes capture attribute and the left one is using Data Transfer modifier. The normals are being transferrred from the object on extreme right.
In geo nodes example instance have just a single/same normal value for each instance because normals basically was sampled on points that instances inherited.
For the same results as data transfer sample normals after realizing instances.
Thanks! Now it approaches the data transfer look. BUT, there is a sharp transition of normals at the center in the geonodes normal transfer which is smoother in the data transfer modifier. Any further suggestions please? Uploading the blend file in case I am doing this wrong.