Geometry Nodes' performance [Solved]

Are there any nodes which are much slower than others? I’ve noticed that some of my Geometry Nodes- based modifiers can provide full 25 fps animation playback, while others (with roughly same complexity and on the same mesh) drop playback fps significantly. For example, I have 2 deformers that are based on procedural textures, with similar number of vector math operations, but one uses Raycast node and is significantly slower


Oh, that’s useful. Was looking for something like that

1 Like