Hello all. Geometry nodes are cool but very complex topic at least for my brain. So, please bear with me. ![]()
I have two separate questions:
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I want to emulate some kind of particle system inside geometry nodes, so I followed some youtube tutorial and managed to create something bearable. “Particles” or instances are flowing slowly at random direction, tho I wanted them to move at z axis faster so whole flow of particles should move mostly in z axis with some little variations by y-x axes. What should I change in my node group to achieve that effect.
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I’ve made simple emissive material and put it in geometry nodes. It worked. But what I need each particle to have random color or better range of color like in color ramp, so I could add new colors and place it where I need to affect random instances?
My geometry node group is looking like this
Any help is appreciated. Thanks in advance.


