Geometry Nodes - random parameters of volumed points

Hi all,

I’m trying to figure out how to randomize shapes of volumed meshes so each one would look differently. This is the progress I have so far and ideally I would like to somehow change their shape using either noise texture or 'Mesh to Volume" / “Volume to Mesh” parameters. I guess I should put something after Instance on Points, but not sure…

Maybe someone could just give me hint of what kind of Nodes should I use.


You need to realise instances to make unique shapes. Instances are instances ie, same geo.

So, once realise them, you can add some noise to the normals like above.

Hope that helps

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Wow, thank you so much, looks great! I’m getting into this in a second.