Hi all,
I’m trying to figure out how to randomize shapes of volumed meshes so each one would look differently. This is the progress I have so far and ideally I would like to somehow change their shape using either noise texture or 'Mesh to Volume" / “Volume to Mesh” parameters. I guess I should put something after Instance on Points, but not sure…
Maybe someone could just give me hint of what kind of Nodes should I use.