Geometry nodes randomize point instance


If I make procedural branch using geonodes and add this branch to procedural trunk also make it in geonodes, how make branches randomize, every single branch different shape?

I know pretty much nothing about geometry nodes so probably cannot help much further but often, in other tools/functions this is done with a collection of a variety of objects.

I know that, but not I want to do collection is always finish objects but i want infinite randomize geonodes inside other geonodes

Yeah, just a thought.