How can I rotate each point so that each follows the tangent of the curve using geometry nodes?

Right now, every point’s rotation is the same.

How can I rotate each point so that each follows the tangent of the curve using geometry nodes?

Right now, every point’s rotation is the same.

Check out this post:

Also be aware that we’ll get tangents/normals support soon, see this patch https://developer.blender.org/D11539

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