Geometry Nodes Rubik´s Cube

Rubik´s Cube made with Blender 3.1 Geometry Nodes. Since it is fully procedural, layer count can be adjusted to any size. For now each rotation node group for animation has to be connected manually, but maybe later I may think of writing a script to automatize the process.

  • I rendered the image with 1000 samples 3840 x 2160 in Cycles, it took about 2 mins my computer to finish up the render.
  • Animation was rendered with Eevee in 2 minutes for 250 frames.
    Any kind of feedback is kindly welcome, I hope you like this work

Main Tree

Rotation Node

Shader

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