I followed a basic simulation input tutorial which randomly extruded the surface of a ball. But the ball did not have any material and setting a material to the object was ignored.
I added “set material” node between simulation output and group output, but that changed all the surface of the object. It’s not that I need to, but I wonder if I could set a material for the surface at the initial state (no extrusion, just a ball) and apply a different material only to those extruded parts?
simulation-test.blend (125.1 KB)