I want to recreate a low poly version of a ring habitat like this and I was hoping for some suggestions as for workflow and how to deform everything to fit the ring.
I suppose I can instance on point and make them face the normals for procedural objects like trees but what should I do for custom designed assets?
I’m thinking of building it flat and wrapping everything around…
After distributing some collection onto some point on some geometry (ring, halo, babylon station, whatever) you have to align it according to the normal.. like so: