Geometry nodes: Temporarily hide inputs from the interface by a single switch?

Hi!

I’m working on a node tree for all 7 basic types of bridges and while I’d like to keep them all inside a single node tree (for later easier maintenance and upgrades), I realized I’d also be looking at sh*t ton of inputs. When done with all of them, I’m talking possibly hundreds.

Is there a way to temporarily hide them? For example, if Input 1 gets switched to value 2, Inputs 200-300 will appear and others get hidden?

I see “Hide in modifier” option, but that applies only locally and I don’t see a way to pair multiple of these with a single switch.

Yes, I could separate every bridge type with hundreds of inputs into separate node trees, but I’d like to do that only if I won’t have any other option.

Hide useless settings in geometry node modifier with python - Coding / Python Support - Blender Artists Community

Thank you, exactly what I was looking for!

Maybe it has been a thing in earlier Blender versions, but just now I found out you can drop inputs under panels. Check 4:40

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