Geometry Nodes - Transform Random Rotation

Hello Everyone,

I think this should be simple, but I am obviously missing something. In 4.3, I am trying to add random rotation to an object using geometry nodes. So far, all of my attempts at adding a random value to the Z rotation result in the noodle turning red.

My set is shown below

What is the best way to set this up as a random vale? Preferably between -10 degrees and *10 degrees.

Thanks in advance

Perfect - Thank you very much!!