I’ve hit my limited capacity and understanding of Geometry Nodes and looking for suggestions on how to accomplish animation in screenshots below.
Mainly, I am trying to generate a grid with instances that will animate in Z-axiz once I keyframe a proximity object. These instances must be contained inside the logo. As it stands now, the logo was remeshed in order to control the instance vertexes but obviously a logo doesn’t look that jagged.
I am close but it won’t quite do for a final render. I’ve tried a few techniques but by no means no what I am doing within GN. Is there a compositing trick with boolean operation I can try? I imagine my node setup is pretty jacked too?
Any and all help is very much appreciated – thanks in advance!
@zeroskilz – Would your setup also work with an SVG? Or because the geometry of an SVG doesn’t contain good subdivision surfaces, I’d run into more issues.
Yes… You have to convert the SVG to grease-pencil and then convert that to cures. So provided that your SVG can be filled, it should be fine.
In my example the “logo” has 2 modifiers - one with a GN modifer that fills the curve with ngons and one that does a solidify.
Good luck!
Last thing(s) haha – I was able to get your setup to work but the empty won’t/doesn’t effect the scale as yours shows. Any other tips for that? I’ve used a sphere as the '“effector” but I see you have an empty. I wouldn’t think that would matter.
Any chance you could share a screen grab of your Text modifier tabs too?
@zeroskilz – any chance you can help me out with this setup based on the file you shared?
Using Higgsas Hexagon Grid in place of the grid setup you provided, things look good except the grid doesn’t fill the whole boolean (in wireframe). I realize I’m pushing my luck with how much you’ve already helped me out. But again, very limited knowledge of how to complete this. Something to do with set position or bounding box perhaps…