Geometry Nodes

Simple grass tuft:

grass_geonode

A geometry node and shader node system combined together with drivers.
Not ready yet. (still looking for an instance subdivision sytem by distance will scattered)
SSS and shadows are huggly in EEVEE. But change dynamicaly when the blade is drying. growing trick based on texture coordonate scale.

If anybody have a clue about subdividing method by instanced object in geometry node system… welcome

image

I ll release it here for free as usual.

ps: Sorry for the memory glitch on gif… a peek bug on my hardware

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