Geometry Nodes

Who is too tired between us two :smiley: ??
I don’t see why you need to instance the point :

Also, you can use the Curve Arc primitive instead of cutting the Circle (at least in blender 3.1)

You can make a point primitive like so :

As a side note,
There is an upcoming duplicate geometry node that could be helpful to create some arrays along many things.

I don’t know how easy it would have been for your “curved array” so maybe what you’ve done is the simplest way anyway.

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