# Geometry Nodes

**URL:** <https://blenderartists.org/t/geometry-nodes/1264425>\
**Category:** Blender Development Discussion\
**Created:** [November 9, 2020, 9:55pm UTC](https://blenderartists.org/t/geometry-nodes/1264425 "2020-11-09T21:55:06Z")\
**Posts on this page:** 1\
**Showing post:** 3294

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**Author:** ![Etienne\_Vanier](https://blenderartists.org/user_avatar/blenderartists.org/etienne_vanier/32/828899_2.png) [@Etienne\_Vanier](https://blenderartists.org/u/Etienne_Vanier)\
**Post date:** [March 18, 2022, 12:36pm UTC](https://blenderartists.org/t/geometry-nodes/1264425/3294 "2022-03-18T12:36:41Z")

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The whole goal of the geometry nodes to mark the edges is to avoid using a texture. I could get a more precise result by baking in Painter, but it’d create a texture for each asset.

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