Geometry Nodes

It’s over here.

Although, if you don’t want to do the gumroad thing, try this:


…added some curves for “dynamics” but the ends of the arc curves don’t line-up perfectly, (I’ll leave that as an exercise for the reader :face_with_monocle:)

Currently, when you “realize” instances, any properties captured in the “Instance” Domain will exist on the realized instances… so, in effect, what you are asking for exists already (Since 3.1, I think). The “gotcha” here is that you still need to respect non-field inputs for primitives, so to get to the point that I think you’re asking for you need to think in terms of placement of generators, rather than placement of instances… i.e. better to carry points down the network that you feed into seed-based generators, rather than generated objects that you feed to an instancer.

Hope that makes sense.

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