Geometry Nodes

I’ve been testing out some ways of creating terrain with geo nodes, and the results are pretty great:
https://gfycat.com/bogusuntriedalligatorgar

You can change the shape of the terrain with a vertex group, and to get another version of it you can just duplicate the object and offset the noise a bit.

Here’s the blend file for anyone interested:
procedural mountains.blend (317.4 KB)

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