# Geometry pointiness

**URL:** <https://blenderartists.org/t/geometry-pointiness/689235>\
**Category:** Materials and Textures\
**Created:** [May 7, 2017, 8:30am UTC](https://blenderartists.org/t/geometry-pointiness/689235 "2017-05-07T08:30:18Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![moony](https://blenderartists.org/letter_avatar_proxy/v4/letter/m/a6a055/32.png) [@moony](https://blenderartists.org/u/moony)\
**Post date:** [May 7, 2017, 9:20am UTC](https://blenderartists.org/t/geometry-pointiness/689235/2 "2017-05-07T09:20:23Z")

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Run the pointiness through a colour ramp - then you can control how sharp the falloff is. Chuck some noise in there was well if you want patches of wear.

 ![](https://blenderartists.org/uploads/default/original/4X/2/8/0/28082eba8be0ce86a8cd0f31accea9800f558ba3.png)

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_[View the full topic](https://blenderartists.org/t/geometry-pointiness/689235)._
