Hello everyone or should I say glsl pros?,
I write a little glsl-shader that basically use a geometry shader to create 3 vertical quads on the position of a face.
Now I want to rotate the quads in one of the directions (forwards or backward) where their faces show.
So the top vertices should rotate around the bottom axis (the axis between the two bottom vertices) for every individual quad.
I don’t get it maybe someone can help me with this?
I also add a blend with the shader so you can see how I create the quads.
draw quad to face.blend (273 KB)