hey , i wonder if its possible to create this setup using geonodes
its simply curves that bending around the sphere or any other object , with initial control over collider object position and scale
another reference
i cant say for sure , but thats some unreasonably complex method for my request
Here is a simple way, to bend a curve line around an object.
You would need to duplicate the Curve section to add the other curves, then tweak the settings to array them… as well as the Proximity Nodes then tweak the settings to curve the new curves around the icosphere…
NOTE: You can get an even smoother curve by duplicating the Vector Math Multiply node and then tweaking its settings…
thank you !