Hi, im curious if this something possible to make in blender?
Basically i have a mesh with scattered hair
My question is, is it possible to remap/project the whole curves color data onto mesh to use as a texture? or at least capture attribute of the hairs that go trough the mesh as a color.
Maybe its easier to scatter hairs that will stick to the surface ( doesn’t have to be ideal ) and then get the curves info data?
Doesn’t matter if it done in particles or geonodes.
Thanks
Baking only takes into account meshes.
You have to convert particles into extruded curves, and then, convert those extruded curves into meshes.
When it is done, you can use Selected to Active option of Bake panel, to bake those extruded curves as texture details. That is requiring to copy particles emitter to include its surface in texture, too. https://docs.blender.org/manual/en/latest/render/cycles/baking.html#selected-to-active
Geometry nodes are a very vast new field of the workflow.
There may be a lack of support of them from other parts of Blender.
And on the other hand, Baking is not the most loved part of Cycles, by its developers.
Game Engines becoming more and more powerful, supporting more and more geometry with revolutionary instancing systems.
The idea would rather be that ; eventually, the workflow would end up to be an USD file export with instanced geometry rather than textures.
Although for users, Baking is still mandatory (and probably would still be for decade) ; developers may feel that is a dead end for their career, to work on it.