GeoTree: Procedural Trees in Geometry Nodes

I came to the forums today to share my progress on my tree generator. I probably should have searched more thoroughly when I was making my own tree setup. I think I saw the start of this thread and didn’t expect it to still be going. No regrets, it was a great way to get used to nodes.

Here’s my take:
Silva.zip (1.2 MB)


Only tested on spruces. I wanted more robust splitting of branches. Glad I’m not alone in finding it complex.

My initial purpose was to render sprites for 2D games, so some of the parameters and priorities might be a bit odd.
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