GeoTree: Procedural Trees in Geometry Nodes

This is the basic output of the new branch nodes.

And this is the new output when they’re put together.

End result? More realistic trees with hanging leaves that look like they’re being dragged down by gravity, and a poly count that isn’t super ridiculous.They pass the basic test in that they sorta look like the trees in the woods across the street from me.

Though I feel I need to do something to add the random wild flavah back in.

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