GeoTree: Procedural Trees in Geometry Nodes

Yeah, but I can’t see any immediate way around having to do it. You’ll notice that with forked trees in real life, the branches tend to grow away from the splits until they get more clearance. As the Geotrees are now, they’ll just shoot out branches off every trunk in any random direction, with scale primarily defined by their position on the Z axis. At the very least, we’d have to control the rotation of the limbs per branch, or preferably find a way to control scaling along ±XY per fork.

Here’s a nice illustration to illustrate what I mean. We’ll have to find a way to control the growth sweep per trunk…

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