Just looking… and you will got all the unbiased critic i can come up with…
…no really/seriously i tried some tree generators (since ngPlant and Arbaro… which had also a blender implementation… so i’m somekind of familiar with this… but never was able to use some to make any special tree sort … that i wanted… so even if i sometimes looked very (very) briefly into this thread… i will not read any “docu” and crush you with the silliest questions…
( For example why do you not use the snap feature in the GN editor and align those Branch nodes ? )
Interesting how you use the branch node to make a “second” trunk … and the GN features to then just join them… and the “recursion” (in fact iteration) of the Branch nodes…
More like: the trunk is just the main branch… ()
So i will not ask… but just give you some: i-tried-this report and then look for myself and then re-report what i found out… before i really ask… i think this might help you more to develope this further…
Damn… i think i have burdened me some work now… silly me…
Interesting… with other tools i never was able to “grow” my tree…
…even if this wiggleing is more suited for a smaller plant… and it gets really weird if there is a second branch layer… … or in fact i have too look into som timelapses… as ref…
And i also noticed this was all started by @Charles_Weaver … so my small views in this thread … were indeed tiny…
( by the way: using the native compression in blender gives a smaller blend file than the zip… )
I’ve decided to start writing a manual before releasing the next version of GeoTrees, which isn’t super large or game changing in any way, but does have a couple of nice additions onboard.
Okay, logo’s done. You may be asking me why I spent so much time working on something that isn’t really geometry nodes or tree related for Geotrees. I have three answers to that.
My left mouse button went wonky, and I couldn’t finish it up until I got a new mouse in, which took a couple of days.
I had to iterate through a really complicated version of the logo filled with tons and tons of copy/pasted leaves before deciding I didn’t like it, and nixing it entirely.
It could be an optical illusion, but it looks like the gap between the g and e is much wider than the e and s. It may have something to do with the text being on a curve.
The font’s a bit goofy in general, because there’s (obviously) more letters to the right of the T than there are to the left, but pitching it in such a way so that it’s rotated more naturally around the canopy of the tree, so that the topmost part is a blank space between the T and R, just doesn’t look right.
Since I had already converted the letters to curves, I couldn’t play around with the kerning, but I did do some eyeballing, and yes, made the font oh so very slightly smaller.