GeoTree: Procedural Trees in Geometry Nodes

Just looking… and you will got all the unbiased critic i can come up with… :smiling_imp:

…no really/seriously i tried some tree generators (since ngPlant and Arbaro… which had also a blender implementation… so i’m somekind of familiar with this… but never was able to use some to make any special tree sort … that i wanted… so even if i sometimes looked very (very) briefly into this thread… i will not read any “docu” :grin: and crush you with the silliest questions…

( For example why do you not use the snap feature in the GN editor and align those Branch nodes ? )

Interesting how you use the branch node to make a “second” trunk :face_with_raised_eyebrow: … and the GN features to then just join them… and the “recursion” (in fact iteration) of the Branch nodes… :+1:
More like: the trunk is just the main branch… ()

So i will not ask… but just give you some: i-tried-this report and then look for myself and then re-report what i found out… before i really ask… i think this might help you more to develope this further…

Damn… :person_facepalming: i think i have burdened me some work now… silly me…

anyway… time for some rest…

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You offered. The contract is sealed. Welcome to Team GeoTree!

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Im on my phone for next few days but will take a look later and report findings…

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Interesting… with other tools i never was able to “grow” my tree…

…even if this wiggleing is more suited for a smaller plant… and it gets really weird if there is a second branch layer… :thinking:… or in fact i have too look into som timelapses… as ref…

And i also noticed this was all started by @Charles_Weaver … so my small views in this thread :sweat_smile:… were indeed tiny…

( by the way: using the native compression in blender gives a smaller blend file than the zip… :wink: )

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That tree is belly dancing!

I’ve tried that once awhile back, but it didn’t seem to make a difference for me. I’ll give it another go next time I upload another version.

Guys i need simple node setup for creating plants.

https://www.youtube.com/results?search_query=geometry+nodes+plants

Ha Ha they are in 4.0!!!
Now we can add 200 more parameters!

:grin: :partying_face: :joy:

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Oh man. It’s on now. :smiley:

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I’ve decided to start writing a manual before releasing the next version of GeoTrees, which isn’t super large or game changing in any way, but does have a couple of nice additions onboard.

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The most important thing is that I make a logo first though. Can’t have a manual without a good logo.

I’m not a graphic designer, but…

It was fun to make, at least.

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Okay, logo’s done. You may be asking me why I spent so much time working on something that isn’t really geometry nodes or tree related for Geotrees. I have three answers to that.

  1. My left mouse button went wonky, and I couldn’t finish it up until I got a new mouse in, which took a couple of days.

  2. I had to iterate through a really complicated version of the logo filled with tons and tons of copy/pasted leaves before deciding I didn’t like it, and nixing it entirely.

And…

  1. Shuddup.

So, without further ado.

Now, I can start working on the manual.

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Buddy goes hardy

I like it, though the font size could’ve been a bit smaller.

No. It needs to be big and in your face.

No, again your shitty jokes. I’m off.

Looks awesome!

2 minor issues I noticed:

  • The outline around the text isn’t white, it’s actually a very light gray.
  • The text kerning is uneven.
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The kerning’s probably due to the random font I grabbed on the internet. I can probably fix it right fast.

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It could be an optical illusion, but it looks like the gap between the g and e is much wider than the e and s. It may have something to do with the text being on a curve.

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The font’s a bit goofy in general, because there’s (obviously) more letters to the right of the T than there are to the left, but pitching it in such a way so that it’s rotated more naturally around the canopy of the tree, so that the topmost part is a blank space between the T and R, just doesn’t look right.

Since I had already converted the letters to curves, I couldn’t play around with the kerning, but I did do some eyeballing, and yes, made the font oh so very slightly smaller.

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