Just wondering, how do you get a poly count with Blender?
I’ve been modeling for years now and never needed to worry about poly counts (my latest super-capital ship model is extremely detailed and only 1729 faces, so no worries), but a few HW2 MODing friends of mine have requested them.
On the menu bar to the right of the version number, there are counts for Ve and Fa (also Ed in Edit mode) the Fa count is the Total face count. Ve is vert count. If you tab into edit mode these counts are for the selected object and you also get Ed which is the edge count. One thing you might want to ask your friends is if they are looking for a count of Triangles. If so you will need to split your mesh into tris to get the full count. To do this, select All in edit mode and press Ctrl-T.
On the menu bar to the right of the version number, there are counts for Ve and Fa (also Ed in Edit mode) the Fa count is the Total face count. Ve is vert count. If you tab into edit mode these counts are for the selected object and you also get Ed which is the edge count. One thing you might want to ask your friends is if they are looking for a count of Triangles. If so you will need to split your mesh into tris to get the full count. To do this, select All in edit mode and press Ctrl-T.
Hmm. The poly count of a model isn’t the same as the face count. Other programs that I have used have proven this (faces may be 1000, but polys would be 700). So is there an option or script to calculate them?
As for the tris vs quads thing, models for HW2 are only done in tris (quads cause increased system load due to some calculation that the engine has to make).
If they were different in some other app you were using it must have been the difference between tri’s and quads or something, because a poly and a face is the same thing.
if you add a decimator modifier, i think it will give you the tri count. then you can just delete the modifier since you aren’t actually using it for anything.
If they were different in some other app you were using it must have been the difference between tri’s and quads or something, because a poly and a face is the same thing.
Odd, I was told a long time ago that the poly count was calculated by a formula that compared the faces or something like that. It’s been a long time.
So is there an option or script to calculate them?
What do you mean by this ? You will always have more vertices then faces if the model is quad based and more faces then vertices if tri based … and no, I doubt you could script something … but then again to do what ? A simple cube has 8 vertices and 6 faces when quad based 8 and 12 when converted to tris … but you cannot generalize from that to get any useful information … this depends on the modeler … if they love adding poles into their mesh it’s anyone’s guess …
If your friends need a count of anything for a GE then it is the vertex count . Most GEs just need an index of vertices and their locations and order for rendering, not the face count … most GEs just take the index of vertices and convert them to tris based on the vertex order .