Hello…
I have a curved mesh that has an image that is developed both from images applied as textures and as Blender-generated textures. They all add up to the visual appearance of the render.
Can I export or bake or in some other way combine the sum of all of these visual components (not 3D information… just the 2D color bits) into a single jpg or png? Is this a bake? If so, I have not managed to get the portions of the final image that are contributed by the image textures to come out… but texture painted portions do… Or is it an export? I can get UVs in and out, but they do not carry any of the visual components…
That’s a lousy example, but the darker square is applied via an image texture UV mapped to the vase, and the clouds are Blender texture clouds… I want the color information I would see in a render like this (but all the way around the mesh, not just render view) to go out into a graphic file I can further mess with in photoshop… but just as a single file carrying all of the look.
Sorry… I think this is probably a dumb question…