:evilgrin:
velLocX=obj.localLinearVelocity[0]
velGloY=obj.worldLinearVelocity[1]
[0]=x
[1]=y
[2]=z
PS:linearVelocity() return the LOCAL velocity, not global(is a mistake)
thanks just one little question, which the difference between the sensor state “activate” and “just activate”
just activate is only the “first tick” (first frame) (when you press a key)
if you keep the key pressed this become “active” in the second frame and over (not sure if “active” is the right name)
http://www.blender.org/documentation/blender_python_api_2_60_0/contents.html
http://www.blender.org/documentation/blender_python_api_2_60_0/bge.events.html
see this, is not much complete , but can be very usefull
For your information, the complete syntax is:
KX_GameObject.getLinearVelocity(local=False)
there is a parameter that tells the function what space to use (local or world).