Hey all,
Does anyone know how to recieve a message in python without having to add a Sensor or 1 Sensor for more messages for it? I use this to send:
GameLogic.sendMessage(“Subject”, “Body”, “Object”, “Object”)
Thanks. ^^
Hey all,
Does anyone know how to recieve a message in python without having to add a Sensor or 1 Sensor for more messages for it? I use this to send:
GameLogic.sendMessage(“Subject”, “Body”, “Object”, “Object”)
Thanks. ^^
Why on earth are you sending messages? Personally I think that’s one of the more unclean methods of sending variables from one object to another (or trigger events) a BOOL property is much more clean.
That said I don’t believe it’s possible. Just had a gander in the API and didn’t see anything about it. Best bet would be to either add a message sensor or use BOOL properties (then instead of another sensor you would just do: object[‘variable’] == TRUE: to add events
Uhm, I would like to use the easiest way but im pretty newby in python. xD Can you explain me how to use bools for this?
Ok, your main object would have a property that is a BOOL called… umm… boolProp set it to either true or false. Then in your python script use:
if own[‘boolProp’] == TRUE:
handle my event
you change change own to another object using:
sc = GameLogic.getCurrentScene()
obl = sc.objects
and then use: obl[‘OBmyobject’] to get objects. So if your main char is a cube (and defined as own in your python script) and you wanna set the prop on a sphere called SphereCharacter in blender use:
sc = GameLogic.getCurrentScene()
obl = sc.objects
sphere = obl[‘OBSphereCharacter’]
if sphere[‘theSphereBoolProp’] == TRUE:
then handle your event
you can also change the value using:
sphere[‘theSphereBoolProp’] = FALSE
if this doesn’t make sense I can make a blend file, but I think I was fairly descriptive
NOTE: I did not test any of these lines, although I’m extremely confident in my skills, there may be a typo somewhere.
Works perfect man. Thanks for teaching me this and your perfect explanation. ^^
I’m really thankful. =D
Wow, glad I could help
Keep blending man
So killer i think thats a good way but i’m using send message because i am communicating through three layers of overlayed scenes. is there anyway i can ditch messages?
Messages are good:
I wrote a postregarding messages. It includes an example how to extract all messages of a sensor. Two answer gamemasters question:
This makes sensor because, the sensor triggers the script controller.