I have 2 vectors
object.worldOrientation.col[2]
and
camera.worldPosition-objects.worldPosition
how can I get the angular distance from the local Z axis, and the vector to the camera?
VectDiff = object.worldOrientation.col[2]-(camera.worldPosition-objects.worldPosition)
ADist = VectDiff.magnitude?
is this correct? (ADist?)
guramarx
(guramarx)
2
I’m not exactly sure what you’re looking for but for angular difference, I normally use the dot product
Vec1 = object.getAxisVect([0,0,1])
Vec2 = object.getVectTo(camera)
dotproduct = Vec1.dot(Vec2)
getAxisToVect([0,0,1]) is local?
and
dotproduct = Vec1.dot(Vec2[1])
is what I think you mean
which is
camera.worldPosition-own.worldPosition
guramarx
(guramarx)
4
getAxisToVect([0,0,1]) is local?
I think it gets the local axis and translate it in to world or something? I’m not exactly sure
dotproduct = Vec1.dot(Vec2[1])
is what I think you mean
which is
camera.worldPosition-own.worldPosition
yeah that’s what i mean, my mistake, i forgot getVectTo return a list lol
Monster
(Monster)
5
mathutils.Vector.angle() can calculate you the including angle.
Make sure the vectors are relative to the same coordinate system (e.g. sceneSpace)