Just curious but is it possible to get the RGB value of a point on a textured polygon? I can’t see any mention of this in the API but its been incomplete before.
I ask as I was deleting a load of stuff and came across some old 3D Gamestudio files. One was a mini stealth game that did the above. The player cast a ray downward and if the pixel was a dark value you were less visible to enemy characters.
If raycasts cannot do this, what other way is possible?