get strange colors when baking normals

Hi everybody,

I’ve been trying to bake normals of a model, but when I bake them the color comes out green. I’ve recalculated the verts, but it still comes out green. Anyone seen this before?


Sounds like you have flipped face normals.
Step 1: Remove any internal faces in your mesh
Step 2: Remove any doubles (W / remove doubles)
Step 3: Recalculate face normals (Ctrl+N)
Also check you selected Tangent in the bake settings

Ok, some of those I tried, I’ll look for any flipped normal faces,