Thank you for the feedback tb1alexc and Andrew. I see what you are talking about on the edges of the river Andrew. I will see what I can do to cut some of those edges out.
On the topic of FPS… I really need some help here. I pretty much created this game with a goal to keep the models very simple with a low poly count (which actually explains some of the sharp parts on the rivers shore). However, I do have some pretty large sized textures that I’ve used. So here is the question… what eats up FPS more… large size textures or high poly counts. If I have to concetrate on keeping one at bay which one should it be? Does game logic come into play or is that generally too low to worry about?
“Get to the Flag” has a total of 10,700 faces. Would this be considered too much for a game? Average? How high can I go before some systems will struggle running it?
Also, now I’m curious as to how many machines can actually run this game. Are there specifications posted anywhere showing the scale of approximately what can be expected on what type of machine? Can anyone run my game with decent FPS? If you do happen to download this game and give it a try, please post a quick reply and let me know how it performed and what system you ran it on if it’s not too much trouble.
I think large textures eat up more frames then the poly count, your poly count seems pretty decent though, so if I were to guess I’d say the resolution and full screen mode (not 100% sure) were your biggest enemies.
behold! A newbie, and his project… As a good newbie he is, he created a possible game by his skills… And yes… it´s pretty good too.
Some things u could do to improve the game is: The texture, use more texture, not reuse one texture for the whole house. The other stuff is great, so far I can see…
This is a common newbie-thing to do… I use to handle texture pretty bad then I was a nub.
Funny though I started out with FPS-games first time I started to develop games in 3d.
In that time, I used 3dgamestudio.
What I didn´t know since then is that A simple sprite that are good textured is much better than a highpoly fully 3dmodell with bad texture. The texture do leik 70-80% of the graphics.
Yes… U remind me of myself for about 3-4 years ago.
//yeahman
@Kkewley: I will post the blend once I get closer to finishing the game. It’s still a bit rough around the edges. It plays all the way through but there are several things I’d like to do with it still…
@Mr_Yeahman: Thank you for the kind words as well. For the textures comment I was actually using the same texture all over the shack because I was trying to achieve the old weathered look. Have a look at the these shots… this is what I was trying to accomplish. Notice the broken window in the shed in my game too… all for the same effect.
I hope to add an intro screen and a couple of other items before maybe even going to another level.
K… once you have the key you can open the door in the little shack. There’s something in there you need to pick up just like the key. Then you need to figure out where that gets placed… :spin:
Yay, It was to easy… but amusing! You need to fix the texture on the flag (make it double-sided) and make it so you can only click hte button on the blimp thingy once, when I got to the top, I pressed the button on the blimp and it restarted its action. Great job!