Alright, I’m going to try to go through and answer the posts that popped up overnight one by one.
@MarkJoel60
As far as using Arnold after the class is over, I have no idea. I’ve had access to Arnold for almost a year at this point, and I own a standing license for SoftImage. I believe that if you are a student (or even if you just say you’re a student) you can get a free copy of any Autodesk software with no restrictions other than no commercial work. I haven’t read anything that says the provided Arnold license expires when the class ends, but don’t quote me on that. I’ve just been using the copy I’ve had all along.
The huge number of polys is definitely an Arnold thing. I’m not talking about my viewport in those stats above, I’m talking about render time. One of Arnold’s main claims to fame is its incredibly efficient BVH code. I can throw geometry at it all day, and it just shrugs it off. This is something many people don’t realize is that as geometric complexity increases, the gap between GPU and CPU decreases, and eventually flips, especially with the way Cycles is coded.
As for how long it would take to render that troll in Arnold, I can’t speak for certain, and I especially can’t compare it to that particular Cycles render because I didn’t do it on my render box. I’m not running SI or Arnold on this laptop, but I will do a comparison as soon as I am back home and have access to my home computer. That having been said, in the video the tutor renders an even more complex version of the same troll with full SSS and hair and fur at 1080p on a four core (apparently no threading) machine in 12 minutes. The size of my 40 minute render was 2000x2000. So deduce from that what you will.
Finally, yes, I know the arnoldpedia requires a login. I was just pointing out to people that just because all they can see of the SA website is the landing page doesn’t mean there isn’t much more to see, and certainly doesn’t mean that they are an amateur company.
@Ray Tungsteen
This is in the “Blender and CG Discussion” forum. Where it belongs. We are discussing the 3D industry. There is no “false advertising”. There is an opportunity for average Joes to get their hands on Arnold for the first time. It comes with training. I fail to see how this is misleading or “bad” for the community. As I said before, there are those of us here who both do this as a job, and already own Softimage. I’m not trying to “entice” anyone to spend their money somewhere. People are free to spend their money however they wish, you’re the one here trying to get them to spend it on something specific. You say “Blender caters to our needs” as if everyone shares your needs. It’s comments like yours that give the Blender community a bad name. You say “commercial” and “working on teams” like they’re insults. They’re not; you’re just ignorant to successful workflows. If Blender wants to be a big player then it also needs to learn to be a team player, and that includes its users. No large production in history has ever said “OK, for this project, we are going to use one piece of software, efficiency and end product be damned!”. The single-app workflow is a uniquely “Blender” thing, and it’s meant to serve a much larger purpose than “prove that Blender is best”. It’s meant to find and fix cracks in the program (and trust me, there are tons) and update an existing feature set. When Blender gains these features and the ability to slot itself into a larger pipeline, that’s the day when it will be picked up by more professional users. Telling people to stay away from “proprietary” software not only hurts new users by discouraging them from learning industry standards (and thereby cementing them into the role of hobbyist) but hurts the community as a whole by making us look like spoiled children who refuse to shell out for others’ hard work and condemning those who do. Grow up, look at the big picture, don’t comment in places where you have nothing constructive to add.
@@larmannjan
Not sure why they chose SI, but I’m glad they did. It’s by far my favorite 3D suite to work in (right next to Blender). It hasn’t yet fallen to some of the horrible Autodesk design choices, even though they finally added the dreaded viewcube. The interface is clean and intuitive. And if I had to place a wager on why they chose it, I’d guess that the ICE system played a large part. There really isn’t a more powerful content creation tool ANYWHERE else. It’s also much easier to write integrated code than it is in 3DS and Maya. That having been said, Arnold also exists for Maya and has for some time now. MtoA is almost as well-integrated as SItoA. There are also Lightwave and Houdini versions already being tested out in the field, though I haven’t had the opportunity to play with either yet. I personally hate working in Maya; I think it’s bloated, cluttered, and outdated as far as GUI is concerned. But SoftImage is very popular in the professional field. I’ve never seen a studio who isn’t using it somewhere in the pipeline.
Also, hey! A fellow Fairfax person! I didn’t realize there were any other Blender users around here haha. No one is ever interested when I try to get a user group going!