Something about the perspective seems a bit wonky to me. Kinda like the ground plane and the back wall plane aren’t completely orthogonal. Was this intentional? It’s a pretty cool stylistic adjustment that reminds me of the old Japanese Ukiyo-e prints. However, there’s always the chance that I’m talking out of my ass.
Fweeb: yeah the perspective is a little odd, and no it wasn’t on purpose, it just sort of happened. It might be an optical illusion, the ground plane isn’t perfectly flat, which may not be obvious from the camera angle and the textures.
Paradox: Here are close ups of the bears.
and the trees turned out to be a pleasant surprise, I just randomly pushed buttons in the static particles and that was the result.
Thanks for the close up of the bears.Overall very impressive use of static particles. Bet it took a while to render. On the bears overall effect is great but some dark bands on the arms have me puzzled. Did you use shaded particles, they may be affected by your halo lights. Thanks for sharing. The trees look interesting up close but in the original picture look very realistic, probably from the randomity of the effect. I like the scene and the bears but my favorite part is the trees.
It’s really good, especially the hair, but I would like to critisise the repetition of the rock pattern, and the grass pattern. It could use a more uneven surface, and a less tiled look. Also the tree needs roots.
Thanks for all the replies, yes I did make armatures, but ran into a problem with the particles not wanting to follow the armature.
blendermax: I did use subsurf, just not very high, I only set it to 1
The grass script never seems to work for me, then again, python and I don’t get along well.
paradox: I think the banding is a result of the subdivide i did on some of the parts. and it only took about 15 minutes to render, which I thought was pretty good. I really liked the trees too. especially since my trees generally look really bad.