i’m trying to create a laser pointer.
the laser’s x axis points towards its parent’s x axis
laser.alignAxisToVect(COORDINATES, 0, 1)#align x axis to where the pointer points
now the laser’s z axis points at the camera’s location
laser.alignAxisToVect(campos, 2, 1)#align z to cam position
it works perfect if the laser pointer is at the center of the world. but if you move the pointer and the laser, it will still inherit the center of the world as its position. <<== meaning it faces the camera but its back is pointing at the center of the world.
what i’ve done for the meantime is, i have 2 planes positioned like a ‘+’ so it wouldn’t look like a flat plane when you look at the side.
same problem goes for the particle system that i’m trying to make. the particles should face the camera while rotating its face. help badly needed