I am wanting to make a character with sort of on/off handling. when you press up it goes forward when you let off it stops all with minimal (if possible none) needing to get up to speed or sliding to a stop. I know i could use dloc to achieve this but then you have to worry about the character going through walls.
I guess the best way to describe the handling would be like the handling on the ORIGINAL Spyro games for ps1.
so is there some way to fix dloc’s tendency to go through walls or some other way to set up the movement actuator to achieve the control i want?