I’ve been working on a game concept for a while now. I have done a simple walk and run cycle for a character and got it working in the game engine. The attached file is below.
ElianAnimation.blend (536 KB)
The problem I’m facing is getting the character to walk or run backwards. I have parented a cube to my armature. So my armature handles the animation through Action logic bricks and the my cube handles actual movement. I cant figure out how to use my walk cycle for my backward movement, using it directly with a motion actuator will just cause the character to moonwalk.
Even if I totally do a backwards walk and run animaton when the character stops, it will snap back to the idle animation which is facing in the front direction.
Does anyone have any solutions for this?
I do have a couple of other problems(push animation, collision issues) but I’d like this to be solved first.