Is it bad practice to butcher a base model (correct term?) to try and get it to look right once it has the Subdivision Surface modifier (or any other relevant modifier, for that matter) on it?
I wanted my model to look a certain way, and also wanted it smooth. To achieve this using the SS modifier I had to warp the basic model. This seems a bit haphazard and doesn’t really feel that professional. Am I not using the SS modifier as well as I could? Or is it something that is done all the time?
I’m having a hard time putting this into a question that makes sense, so hopefully the pictures will illustrate better what I mean. Also, I only recently started getting into learning Blender again, after only a short stab at it about a year ago, and this model was just me elaborating on a tutorial as practice, so ignore the actual composition, to an extent:
- What the render looks like.
- With the SS modifier off, showing what I had to do to it to get it to look right modified.
Cheers for any feedback.
Also, it’s awesome to be back! (And I don’t know how long the site has had this layout, but I love it!)