I’m a noob so any insight would be helpful. I import an svg of a logo into Blender, extrude it, then turn it into a mesh from a curve.
The image is a poor representation of what I’m trying to accomplish, which is taking the logo and making it bulge and round out. The 2D is a top view. Then there’s an ortho view right side and view from front
I’ve tried using the curve modifier around a circle and using the screw modifier. Also the warp modifier. All with no success. The meshes are triangles which really mess the modifiers up so I remesh them to get quads but the more detail the object to more taxing it is on the PC to create the quads. I’m just not sure it should be that hard.